#include "actor.h"
#include <string>
#include "soundmanager.h"


Actor::Actor()
{
		pos.x=0.0f;
	  pos.y=0.0f;
		pos.z=0.0f;

		foward.x=0.0f;
	  foward.y=0.0f;
		foward.z=0.0f;

}

void Actor::playSoundfx(const std::string& f)
{
		//core::SoundManager::GetInstance()->PlaySoundFx(pos ,f);				
}